![]() Unfortunately, the game drags when Sonic changes form at night. They switch seamlessly between a rear perspective, which allows players to control Sonic's movement from left to right as he avoids various gaps and spiky perils, and a side angle that feels a lot like the perspective of Sonic games of old - had the hedgehog been moving through them at five times the pace. The levels that take place during the day recall Sonic's glory days, when the little blue furball zipped around the screen so fast that the player's greatest challenge was simply anticipating what came next and deciding whether Sonic ought to stay his course, slow down, or perhaps jump. Levels are divvied up for these two personas half take place in the sunshine and see Sonic sprinting at breakneck speeds over hills and through loops, while the other half occur in the evening, where Sonic's darker form battles evil robots and uses his stretchy arms and clawed hands to climb and swing around environments filled with treacherous crevices. So begins Sonic's adventure as a kind of werehog a creature that exists as a super speedy hedgehog by day and as a ferocious (but in a good, evil-fighting way) monster at night. Meanwhile, he turns our loveable blue hero into a strange and menacing monster, then kicks him out of the ship and sends him hurtling down to the world's fissured surface. It depicts the hedgehog's arch nemesis Eggman cracking open the planet's crust from the comfort of his spaceship in hopes of remaking the world into Eggman Land.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |